Big Good: In theory anyway in practice, her decision to remain a passive observer causes more harm than good in Kirkwall. Badass Pacifist: Elthina is able to look Orsino and Meredith in the eyes and basically tell them to go to their rooms.Beyond that, it's up to the player's interpretation. It is safe to say that, by the time of Act 3, she has lost all control over Meredith (whom she directly appointed to the position of Knight-Commander), and that, at least early in her role as Grand Cleric, Elthina was not this (given that she replaced a prior Viscount and got to personally select the Knight-Commander). Whether this is an Invoked Trope by Elthina, played completely straight, or Zig-Zagged is left ambiguous. While both sides of the Mage/Templar conflict claim to defer to her (and are legally subordinate to her), Elthina claims to have no actual influence over them. However, it's never stated if it was only PR to keep the mages from revolting or she's really unable to do much to help as it's stated many times that it is an open secret how appalling the conditions of the Gallows circle were and that Meredith was using the Rite of Tranquility on innocent mages for minor crimes or dissent, something illegal in Chantry law, but the story never gives us insight on her private beliefs. Ambiguous Situation: Throughtout the game, Elthina presents herself as a voice of reason who tries to make sure to protect the rights of mages.Her presence in the city is the only thing that has stopped tensions from boiling over. She is the only authority that both sides of the Mage-Templar divide respect. "We will never have peace unless we try to understand one another."
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